Informative Header
${user.name}
- ident
- ${user.steamid}
- Last Seen
- ${user.last_seen}
- quote
- "${user.last_line}"
Class Breakdown
Offense
- Flags Captured:
- ${data['captured']+data['winning_capture']}
- Points Captured:
- ${data['pointcaptured']}
- Escort Points:
- ${data['escort_score']}
Scout
(${data['scout']})
- Sandman Stuns:
- ${data['stun']}
- Air Stuns:
- ${data['airshot_stun']}
- Stolen Sandviches:
- ${data['steal_sandvich']}
- Winning CTF Captures:
- ${data['winning_capture']}
Soldier (${data['soldier']})
- Rocket Jumps:
- ${data['rocket_jump']}
- Rocket Jump Kills:
- ${data['rocket_jump_kill']}
- Buffs via Banner:
- ${data['buff_deployed']}
- Rocket Airshots:
- ${data['airshot_rocket']}
- Air to Air Rocket Shots:
- ${data['air2airshot_rocket']}
Pyro (${data['pyro']})
- Airshot Flare:
- ${data['airshot_stun']}
- Deflected Arrow:
- ${data['deflected_baseball']}
- Deflected Baseball:
- ${data['deflected_flare']}
- Deflected Jarate:
- ${data['deflected_jarate']}
- Deflected Pipebomb:
- ${data['deflected_pipebomb']}
- Deflected Rocket:
- ${data['deflected_rocket']}
- Deflected Direct Hit:
- ${data['deflected_rocket_dh']}
- Players Extinguished:
- ${data['player_extinguished']}
Defense
- Defended Point:
- ${data['captureblocked']}
- Defended Flag:
- ${data['defended']}
Demoman (${data['demoman']})
- Air to Airshot Stickybomb:
- ${data['air2airshot_sticky']}
- Airshot Sticky:
- ${data['airshot_sticky']}
- Airshot Pipebomb:
- ${data['airhsot_pipebomb']}
- Sticky Jump:
- ${data['sticky_jump']}
- Sticky Jump Kill:
- ${data['sticky_jump_kill']}
Heavy Weapons Guy (${data['heavyweapons']})
- Sandvich:
- ${data['sandvich']}
- Tasty Sandvich:
- ${data['sandvich_healself']}
- Dalokohs:
- ${data['dalokohs']}
- Tasty Dalokohs:
- ${data['dalokohs_healself']}
- Satisfying Dalokohs:
- ${data['dalokohs_healthboost']}
Engineer (${data['engineer']})
- Things Built:
- ${data['builtobject']}
- Teleport self:
- ${data['teleport_self']}
- Teleport self (again):
- ${data['teleport_self_again']}
- Useful teleports:
- ${data['teleport_used']}
Support
- Kill Assists:
- ${data['kill assist']}
Medic (${data['medic']})
- Healing:
- ${data['medic_death']}
- Charges Deployed:
- ${data['chargedeployed']}
Sniper (${data['sniper']})
- Headshots:
- ${data['headshot']}
- Backstabs Razorback'd:
- ${data['shield_blocked']}
- Jarate:
- ${data['jarate']}
- Airshot Headshot:
- ${data['airshot_headshot']}
- Airshot Arrow:
- ${data['airshot_arrow']}
Spy (${data['spy']})
- Backstabs:
- ${data['backstab']}
- Destroyed Object:
- ${data['killedobject']}
Another Informative Header
Last 10 Kills
% for kill, weapon, victim in last10kills:
- ${victim.name} - ${weapon.long_name}
% endfor